That means in one round of turns, he'll be at 7 loyalty in your second turn and by your next turn you'll be at 11 enough to ultimate and keep him around
Dream Tides Does a bad Stasis fit the needs of your stax deck
Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it
(Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life

Aggravate Anger of the Gods Artistic Process Ashen Firebeast Ashling the Pilgrim Ashling, Flame Dancer Avengers Disassembled Balefire Dragon Barrage of Boulders Battle-Scarred Goblin Blasphemous Act Blazing Volley Bloodfire Colossus Bloodfire Dwarf Bloodfire Infusion Bloodfire Kavu Boiling Earth Bomb Squad Bonfire of the Damned Breath of Darigaaz Brotherhood's End Burn Down the House Burning of Xinye Calamitous Cave-In Calamity of Cinders Caldera Hellion Call Forth the Tempest Callous Sell-Sword Cataclysmic Prospecting Cave-In Cerebral Eruption Chain Reaction Chandra Nalaar Chandra's Flame Wave Chandra's Fury Chandra, Bold Pyromancer Chandra, Flame's Fury Chandra, Flamecaller Chandra, Pyrogenius Chaos Balor Cinderclasm City on Fire Collective Inferno Conductive Current Cosmotronic Wave Crowd's Favor Crush the Weak Dagger Caster Delayed Blast Fireball Desert Sandstorm Destructive Force Devastate Devastating Dreams Disaster Radius Earthquake Earthshaker End the Festivities Explosive Singularity Falling Star Fang Dragon Fast // Furious Fault Line Feint Fiery Confluence Fire Juggler Fire Magic Fire Tempest Flame Sweep Flame Wave Flamebreak

He comes in indestructible and his ability automatically triggers at end step, so this feels sort of like an Etali where you pay one mana more to guarantee at least one trigger while also draining your opponents for a bunch of life